public final class AnimatorSet extends Animator
Animator
objects in the specified order. Animations
can be set up to play together, in sequence, or after a specified delay.
There are two different approaches to adding animations to a AnimatorSet
:
either the playTogether()
or
playSequentially()
methods can be called to add
a set of animations all at once, or the play(Animator)
can be
used in conjunction with methods in the Builder
class to add animations
one by one.
It is possible to set up a AnimatorSet
with circular dependencies between
its animations. For example, an animation a1 could be set up to start before animation a2, a2
before a3, and a3 before a1. The results of this configuration are undefined, but will typically
result in none of the affected animations being played. Because of this (and because
circular dependencies do not make logical sense anyway), circular dependencies
should be avoided, and the dependency flow of animations should only be in one direction.
Modifier and Type | Class and Description |
---|---|
class |
AnimatorSet.Builder
The
Builder object is a utility class to facilitate adding animations to a
AnimatorSet along with the relationships between the various animations. |
Animator.AnimatorListener
Constructor and Description |
---|
AnimatorSet() |
Modifier and Type | Method and Description |
---|---|
void |
cancel()
Cancels the animation.
|
AnimatorSet |
clone() |
void |
end()
Ends the animation.
|
ArrayList<Animator> |
getChildAnimations()
Returns the current list of child Animator objects controlled by this
AnimatorSet.
|
long |
getDuration()
Gets the length of each of the child animations of this AnimatorSet.
|
long |
getStartDelay()
The amount of time, in milliseconds, to delay starting the animation after
start() is called. |
boolean |
isRunning()
Returns true if any of the child animations of this AnimatorSet have been started and have
not yet ended.
|
boolean |
isStarted()
Returns whether this Animator has been started and not yet ended.
|
AnimatorSet.Builder |
play(Animator anim)
This method creates a
Builder object, which is used to
set up playing constraints. |
void |
playSequentially(Animator... items)
Sets up this AnimatorSet to play each of the supplied animations when the
previous animation ends.
|
void |
playSequentially(List<Animator> items)
Sets up this AnimatorSet to play each of the supplied animations when the
previous animation ends.
|
void |
playTogether(Animator... items)
Sets up this AnimatorSet to play all of the supplied animations at the same time.
|
void |
playTogether(Collection<Animator> items)
Sets up this AnimatorSet to play all of the supplied animations at the same time.
|
AnimatorSet |
setDuration(long duration)
Sets the length of each of the current child animations of this AnimatorSet.
|
void |
setInterpolator(android.view.animation.Interpolator interpolator)
Sets the TimeInterpolator for all current
child animations
of this AnimatorSet. |
void |
setStartDelay(long startDelay)
The amount of time, in milliseconds, to delay starting the animation after
start() is called. |
void |
setTarget(Object target)
Sets the target object for all current
child animations
of this AnimatorSet that take targets (ObjectAnimator and
AnimatorSet). |
void |
setupEndValues()
This method tells the object to use appropriate information to extract
ending values for the animation.
|
void |
setupStartValues()
This method tells the object to use appropriate information to extract
starting values for the animation.
|
void |
start()
Starts this animation.
|
addListener, getListeners, removeAllListeners, removeListener
public void playTogether(Animator... items)
items
- The animations that will be started simultaneously.public void playTogether(Collection<Animator> items)
items
- The animations that will be started simultaneously.public void playSequentially(Animator... items)
items
- The animations that will be started one after another.public void playSequentially(List<Animator> items)
items
- The animations that will be started one after another.public ArrayList<Animator> getChildAnimations()
public void setTarget(Object target)
child animations
of this AnimatorSet that take targets (ObjectAnimator
and
AnimatorSet).public void setInterpolator(android.view.animation.Interpolator interpolator)
child animations
of this AnimatorSet.setInterpolator
in class Animator
interpolator
- the interpolator to be used by each child animation of this AnimatorSetpublic AnimatorSet.Builder play(Animator anim)
Builder
object, which is used to
set up playing constraints. This initial play()
method
tells the Builder
the animation that is the dependency for
the succeeding commands to the Builder
. For example,
calling play(a1).with(a2)
sets up the AnimatorSet to play
a1
and a2
at the same time,
play(a1).before(a2)
sets up the AnimatorSet to play
a1
first, followed by a2
, and
play(a1).after(a2)
sets up the AnimatorSet to play
a2
first, followed by a1
.
Note that play()
is the only way to tell the
Builder
the animation upon which the dependency is created,
so successive calls to the various functions in Builder
will all refer to the initial parameter supplied in play()
as the dependency of the other animations. For example, calling
play(a1).before(a2).before(a3)
will play both a2
and a3
when a1 ends; it does not set up a dependency between
a2
and a3
.
anim
- The animation that is the dependency used in later calls to the
methods in the returned Builder
object. A null parameter will result
in a null Builder
return value.play
and the other methods in the
Builder
public void cancel()
Animator.end()
, cancel()
causes the animation to
stop in its tracks, sending an
android.animation.Animator.AnimatorListener#onAnimationCancel(Animator)
to
its listeners, followed by an
android.animation.Animator.AnimatorListener#onAnimationEnd(Animator)
message.
This method must be called on the thread that is running the animation.
Note that canceling a AnimatorSet
also cancels all of the animations that it
is responsible for.
public void end()
android.animation.Animator.AnimatorListener#onAnimationEnd(Animator)
method on
its listeners.
This method must be called on the thread that is running the animation.
Note that ending a AnimatorSet
also ends all of the animations that it is
responsible for.
public boolean isRunning()
public boolean isStarted()
Animator
Animator.isRunning()
, because an Animator with a nonzero
startDelay
will return true for Animator.isStarted()
during the
delay phase, whereas Animator.isRunning()
will return true only after the delay phase
is complete.public long getStartDelay()
start()
is called.getStartDelay
in class Animator
public void setStartDelay(long startDelay)
start()
is called.setStartDelay
in class Animator
startDelay
- The amount of the delay, in millisecondspublic long getDuration()
getDuration
in class Animator
public AnimatorSet setDuration(long duration)
setDuration
in class Animator
duration
- The length of the animation, in milliseconds, of each of the child
animations of this AnimatorSet.public void setupStartValues()
Animator
setupStartValues
in class Animator
public void setupEndValues()
Animator
setupEndValues
in class Animator
public void start()
Animator.AnimatorListener.onAnimationStart(Animator)
for any listeners of this animator.
The animation started by calling this method will be run on the thread that called this method. This thread should have a Looper on it (a runtime exception will be thrown if this is not the case). Also, if the animation will animate properties of objects in the view hierarchy, then the calling thread should be the UI thread for that view hierarchy.
Starting this AnimatorSet
will, in turn, start the animations for which
it is responsible. The details of when exactly those animations are started depends on
the dependency relationships that have been set up between the animations.
public AnimatorSet clone()
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